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    <description>Latest posts on norgg.org</description>
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      <title>content/laserquest</title>
      <link>http://norgg.org/main/laserquest.html</link>
      <dc:creator>John Turner</dc:creator>
      <description>norgg.org post at Tue Feb 05 20:40:44 +0000 2008</description>
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        <![CDATA[<p><a target="_blank" href="http://www.google.com/calendar/event?action=TEMPLATE&amp;tmeid=ZmNlcDRoN2g2YTJwNXJmaDJxcG9tNmM4bGsgbm9yZ2dvbkBt&amp;tmsrc=bm9yZ2dvbkBnbWFpbC5jb20"><img border=0 src="http://www.google.com/calendar/images/ext/gc_button1_en-GB.gif"></a></p>]]>
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      <pubDate>Tue, 05 Feb 2008 20:40:44 +0000</pubDate>
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      <title>content/1kbwc</title>
      <link>http://norgg.org/main/1kbwc.html</link>
      <dc:creator>John Turner</dc:creator>
      <description>norgg.org post at Mon Feb 04 14:16:53 +0000 2008</description>
      <content:encoded>
        <![CDATA[<p>So, I went to BarCamp on Saturday.  It was a very mixed bag.</p>


	<p>There were three presentations that stuck with me.  One was a presentation
entitled <a href="http://www.slideshare.net/timski/living-on-virtual-fish">Living on Virtual
Fish</a>, given by Tim
Howgego.  Another was a presentation on &#8220;hypernumbers&#8221;, a system in development
to create distributed spread sheets, compatible with Excel, hopefully,
ultimately, enabling spreadsheets to read data directly from prices or other
information listed on various web sites.</p>


	<p>The last presentation I went to was a presentation on 1000 Blank White
Cards(1kbwc), using the game as a metaphor for Web2.0.  1kbwc is a game in
which there are very few fixed rules, and those that do exist are poorly
defined.  The game is also collaborative, it&#8217;s created by the players, evolving
over time, changing every time it&#8217;s played.</p>


	<p>The basic rules of 1kbwc as I see them are:</p>


	<ol>
	<li>Make a deck:
	<ol>
	<li>Each player provides a selection of cards they&#8217;ve created for previous
games, collected from other players of previous games or created for this game.
Probably on the order of 10 to 15 cards each, depending on the number of
players.</li>
		<li>Some blank cards are added to the deck, making the deck consist of between a
half and a third blank cards.</li>
	</ol>
	</li>
		<li>Players are dealt 4 or 5 cards as a hand.</li>
		<li>Play goes to the left from the dealer, players draw a card and play a card.</li>
		<li>If a player has a blank card in their hand, they may fill it in at any time.</li>
		<li>Cards can have any effect they want.  Some cards may be worth points.</li>
		<li>When the deck runs out, the player with the most points wins.</li>
	</ol>


	<p>Cards should generally have some attempt at some art on them, though this isn&#8217;t
really necessary.  There are probably different kinds of cards too, some of
which you may play at any time (possibly in reaction to another card), some
which may stay on the table in front of you or some which go straight into a
discard pile, but these are never actually specified in the rules.</p>


	<p>I&#8217;ve played this a couple times now and quite enjoyed it and have a few cards
of my own I&#8217;ve created that I quite like.  &#8220;Yoink!&#8221;, for example, requires nor
proves any further explanation.</p>


	<p>The problem with the first couple games I played of the game, as well as the
sets of cards I&#8217;ve seen online so far is that they&#8217;re somewhat too chaotic.
Many cards allocate points, but points are ultimately fairly useless,
especially as the deck we were playing with contained cards that would
reshuffle cards into the deck so that it would never run out, leading us to
finally get bored and create cards that would just end the game.  People will
also introduce new kinds of points to the game, which are not used, or single
cards that have no interaction with any other cards and don&#8217;t actually do
anything.</p>


	<p>There are similarities between 1kbwc and <a href="http://www.nomic.net/">Nomic</a>.  Nomic
being on the extreme side of formality in its meta-rules, 1kbwc being on the
extreme side of laxity in its meta-rules, where basically anything goes.
Currently, I&#8217;m wondering if there&#8217;s some middle ground to be found.  I&#8217;m going
to try and figure out some kind of extended set of rules for a variant on 1kbwc
with better guidelines for creating cards, but leaving enough flexibility for
the game to still flow smoothly from turn to turn.</p>]]>
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      <pubDate>Mon, 04 Feb 2008 14:16:53 +0000</pubDate>
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    </item>
    <item>
      <title>content/wikiband</title>
      <link>http://norgg.org/main/wikiband.html</link>
      <dc:creator>John Turner</dc:creator>
      <description>norgg.org post at Mon Dec 10 16:07:39 +0000 2007</description>
      <content:encoded>
        <![CDATA[<p>Band: Easterlings</p>


	<p>Album: Charles Alfred Pillsbury</p>


Tracks: 
	<ol>
	<li>General secretary for national defence (France)</li>
		<li>Melanochelys trijuga</li>
		<li>Urban economics</li>
		<li>Pastoral care</li>
		<li>Assebroek</li>
		<li>Derker</li>
		<li>Belgershain</li>
		<li>Polish Fest</li>
		<li>Ed Walsh</li>
		<li>Decatur Dorsey</li>
		<li>American Bando Association</li>
		<li>Barbara of Poland</li>
		<li>Iceland (disambiguation)</li>
		<li>Advanced Helicopter Training</li>
		<li>Convoy, Ohio</li>
		<li>Arthur, Illinois</li>
	</ol>]]>
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      <pubDate>Mon, 10 Dec 2007 16:07:39 +0000</pubDate>
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    </item>
    <item>
      <title>content/facebor</title>
      <link>http://norgg.org/main/facebor.html</link>
      <dc:creator>John Turner</dc:creator>
      <description>norgg.org post at Sat Dec 01 23:27:36 +0000 2007</description>
      <content:encoded>
        <![CDATA[<p>Cory Doctorow wrote
<a href="http://informationweek.com/shared/printableArticle.jhtml?articleID=204203573">this</a>
regarding the problems behind Facebook and other social networking
applications.</p>


	<p>He says that sometimes people you don&#8217;t like get into your social group.  The
solution is to move by making a new account, sometimes on a new system.</p>


	<p>I think this is basically a feature not a bug.</p>


	<p>I&#8217;ve seen it happen over and over on <span class="caps">IRC</span>.</p>


	<p>It happens in real life too.</p>


	<p>It&#8217;s nothing new.</p>]]>
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      <pubDate>Sat, 01 Dec 2007 23:27:36 +0000</pubDate>
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    </item>
    <item>
      <title>content/sob</title>
      <link>http://norgg.org/main/sob.html</link>
      <dc:creator>John Turner</dc:creator>
      <description>norgg.org post at Tue Nov 27 20:14:12 +0000 2007</description>
      <content:encoded>
        <![CDATA[<pre>-!- Norgg was kicked from #pi by Shabble [go cry about it on livejournal]</pre>]]>
      </content:encoded>
      <pubDate>Tue, 27 Nov 2007 20:14:12 +0000</pubDate>
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    </item>
    <item>
      <title>content/a_link</title>
      <link>http://norgg.org/main/a_link.html</link>
      <dc:creator>John Turner</dc:creator>
      <description>norgg.org post at Fri Nov 16 13:16:49 +0000 2007</description>
      <content:encoded>
        <![CDATA[<p><a href="http://www.badscience.net/2007/11/a-kind-of-magic/">Ben Goldacre</a> talks about
homeopathy, placebos and evidence based medicine.  I particularly liked:</p>


	<p>&#8220;The placebo response is about far more than the pills &#8211; it is about the
cultural meaning of a treatment, our expectation, and more. So we know that
four sugar pills a day will clear up ulcers quicker than two sugar pills, we
know that a saltwater injection is a more effective treatment for pain than a
sugar pill, we know that green sugar pills are more effective for anxiety than
red, and we know that brand packaging on painkillers increases pain relief.&#8221;</p>]]>
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      <pubDate>Fri, 16 Nov 2007 13:16:49 +0000</pubDate>
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    </item>
    <item>
      <title>content/code_play</title>
      <link>http://norgg.org/main/code_play.html</link>
      <dc:creator>John Turner</dc:creator>
      <description>norgg.org post at Tue Nov 13 14:01:27 +0000 2007</description>
      <content:encoded>
        <![CDATA[<pre>
All the code's a stage,
And all the structs and functions merely players;
They have their exits and their entrances;
And one program in its time plays many parts,
Its acts being seven ages. At first the prototype,
Mewling and puking in the coder's arms;
Then the whining redesign, with its satchel
And shining morning face, creeping like snail
Unwillingly to completion. And then the release,
Sighing like furnace, with a woeful ballad
Made to its coder's eyebrow. Then maintenance,
Full of strange oaths, and bearded like the pard,
Jealous in honour, sudden and quick in quarrel,
Seeking the bubble reputation
Even in the cannon's mouth. And then the 2.0,
In fair round belly with good capon lin'd,
With eyes severe and beard of formal cut,
Full of wise saws and modern instances;
And so he plays his part. The sixth age shifts
Into the lean and slipper'd pantaloon,
With spectacles on nose and pouch on side;
His youthful features, well sav'd, a world too wide
For his shrunk shank; and his big manly voice,
Turning again toward childish treble, pipes
And whistles in his sound. Last scene of all,
That ends this strange eventful history,
Is second childishness and mere obsoleteness;
Sans teeth, sans eyes, sans taste, sans everything.
</pre>
Me (and <a href="http://en.wikipedia.org/wiki/Seven_ages_of_man">Ol&#8217; Shakey</a>)]]>
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      <pubDate>Tue, 13 Nov 2007 14:01:27 +0000</pubDate>
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    </item>
    <item>
      <title>tech/new_server</title>
      <link>http://norgg.org/technology/new_server.html</link>
      <dc:creator>John Turner</dc:creator>
      <description>norgg.org post at Wed Nov 07 16:11:55 +0000 2007</description>
      <content:encoded>
        <![CDATA[<p>Yay, norgg.org is now hosted on a xen machine completely under my control.  Mwahaha.</p>


	<p>It was previously being hosted on cowu.be run by my good friend charlie.</p>]]>
      </content:encoded>
      <pubDate>Wed, 07 Nov 2007 16:11:55 +0000</pubDate>
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    </item>
    <item>
      <title>content/norggs_of_tirol</title>
      <link>http://norgg.org/main/norggs_of_tirol.html</link>
      <dc:creator>John Turner</dc:creator>
      <description>norgg.org post at Thu Aug 23 12:14:09 +0000 2007</description>
      <content:encoded>
        <![CDATA[<p>In a bout of ego-searching, I found out that a Norgg is a type of legendary creature from the Tirol region of Austria.  See <a href="http://de.wikipedia.org/wiki/Norgg">here</a>.  Also <a href="http://cowu.be/lol/index.php?title=Norgg">here</a>.</p>]]>
      </content:encoded>
      <pubDate>Thu, 23 Aug 2007 12:14:09 +0000</pubDate>
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    </item>
    <item>
      <title>content/poetry2</title>
      <link>http://norgg.org/main/poetry2.html</link>
      <dc:creator>John Turner</dc:creator>
      <description>norgg.org post at Thu Jun 14 13:12:36 +0000 2007</description>
      <content:encoded>
        <![CDATA[<pre>
thom: where is the rage directed today?
government
the outrageous stupidity of the people who like to comment publically
im going to go buy my own fucking island
im going to call it srsly nova scotia
and then im going to build a tower
and shoot anyone who approaches
</pre>]]>
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      <pubDate>Thu, 14 Jun 2007 13:12:36 +0000</pubDate>
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